One model. Four briefs. Six builds.
Every project below was built blind from its brief — no templates, no assets, no keys. Each category shows the exact prompt it answered. Click a card to run the build live inside the page, or open it full-screen.
The $100k dream site
One web build that should feel like a senior developer was paid six figures to craft it — unique, deeply interactive, WebGL. Fable chose the deepest point on Earth and made scrolling mean something: every pixel of scroll is a metre of descent.
THE BRIEF THIS ANSWERED
WORKSPACE RULES — all work goes in dream-site/fable/. Do NOT reference any other folder (e.g. a "sol" folder). Blind head-to-head; work only from this brief. END GOAL — a single web build launched with one command, opened in a browser. It should look and feel like a human senior developer was paid $100,000 to craft it: unique, dynamic, deeply engaging, aesthetically stunning. Something people screen-record and share. It must NOT look AI-generated or vibe-coded. No generic hero + three feature cards + footer template. PICK YOUR OWN SUBJECT — choose something that lets you show off; the concept should feel deliberate and original, with a real point of view. HARD REQUIREMENTS — runs in a modern browser; genuinely interactive and 3D: real motion, depth, and reaction to the user. WebGL/Three.js, scroll-driven scenes. BAR — assume a world-class design studio is your competition. If it looks like a template or a typical AI landing page, you failed. Push past your first idea.
Physics you can feel
From the five-piece creative set: a browser game with real orbital mechanics — no tutorial needed, one drag to learn, six systems to master.
THE BRIEF THIS ANSWERED
/goal Design me five fundamentally different visual elements. They can be games, presentations, websites, interactive simulations, whatever you want to build. Each one should be something you are 100% fully proud of, and the goal for every single one is to be as impressive as possible. Here's the frame: if your goal was to go viral on Twitter for making something so beautiful, engaging, cool, and jaw-dropping that people can't stop sharing it, what would those five things be? Run with your full creative freedom. Output rules — put ALL of your work in a single folder called `fable-output/`, each of the five pieces in its own subfolder. Go build.
Instruments, not pages
Two pieces from the same five-piece brief that behave like products: a playable synthesizer and a presentation engine — both zero-dependency, both usable in the first five seconds.
THE BRIEF THIS ANSWERED
Same /goal brief as the Game category — five fundamentally different visual elements, each in its own subfolder of `fable-output/`, each as impressive as possible. These two are the "app-shaped" answers.
Systems you can poke
The research-shaped pieces: an emergence experiment with live parameters, and a generative field study where the instrument is an invisible wind.
THE BRIEF THIS ANSWERED
Same /goal brief — these two answers are simulations built to be interrogated: change the parameters, perturb the system, watch what emerges.